From 4e5795ab910578b9165f6107e54d31477fb77aac Mon Sep 17 00:00:00 2001 From: Chandler Cox Date: Fri, 14 Apr 2023 16:21:19 -0500 Subject: [PATCH] Changed `Cook&Run` to `Cook & Run`. --- Source/Editor/Modules/UIModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Editor/Modules/UIModule.cs b/Source/Editor/Modules/UIModule.cs index 9f8167731..858ef2b1a 100644 --- a/Source/Editor/Modules/UIModule.cs +++ b/Source/Editor/Modules/UIModule.cs @@ -526,7 +526,7 @@ namespace FlaxEditor.Modules _menuGamePlay = cm.AddButton("Play", inputOptions.Play.ToString(), Editor.Simulation.RequestStartPlay); _menuGamePause = cm.AddButton("Pause", inputOptions.Pause.ToString(), Editor.Simulation.RequestPausePlay); cm.AddSeparator(); - cm.AddButton("Cook&Run", Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after."); + cm.AddButton("Cook & Run", Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after."); cm.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first."); // Tools