From bde4aec11313ddfef1399d62fd7a9fd49247bdb1 Mon Sep 17 00:00:00 2001 From: xxSeys1 Date: Mon, 24 Mar 2025 19:12:16 +0100 Subject: [PATCH] make script compilation failed warning a bit nicer --- Source/Engine/Level/Level.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Engine/Level/Level.cpp b/Source/Engine/Level/Level.cpp index cb565f651..5d50c9339 100644 --- a/Source/Engine/Level/Level.cpp +++ b/Source/Engine/Level/Level.cpp @@ -884,9 +884,9 @@ bool Level::loadScene(rapidjson_flax::Value& data, int32 engineBuild, Scene** ou if (!CommandLine::Options.Headless.IsTrue()) { if (ScriptsBuilder::LastCompilationFailed()) - MessageBox::Show(TEXT("Scripts compilation failed. Cannot load scene without game script modules. Please fix the compilation issues. See logs for more info."), TEXT("Failed to compile scripts"), MessageBoxButtons::OK, MessageBoxIcon::Error); + MessageBox::Show(TEXT("Script compilation failed.\n\nCannot load scene without game script modules. Please fix any compilation issues.\n\nSee Output Log or logs for more info."), TEXT("Failed to compile scripts"), MessageBoxButtons::OK, MessageBoxIcon::Error); else - MessageBox::Show(TEXT("Failed to load scripts. Cannot load scene without game script modules. See logs for more info."), TEXT("Missing game modules"), MessageBoxButtons::OK, MessageBoxIcon::Error); + MessageBox::Show(TEXT("Failed to load scripts.\n\nCannot load scene without game script modules.\n\nSee logs for more info."), TEXT("Missing game modules"), MessageBoxButtons::OK, MessageBoxIcon::Error); } #endif return true;