Various code improvements

This commit is contained in:
Wojtek Figat
2024-05-09 18:59:09 +02:00
parent f6aabf2d14
commit 44006dd533
7 changed files with 23 additions and 14 deletions

View File

@@ -2474,7 +2474,7 @@ void TerrainPatch::ExtractCollisionGeometry(Array<Float3>& vertexBuffer, Array<i
if (_collisionVertices.IsEmpty())
{
// Prevent race conditions
ScopeLock lock(Level::ScenesLock);
ScopeLock sceneLock(Level::ScenesLock);
if (_collisionVertices.IsEmpty())
{
const float size = _terrain->_chunkSize * TERRAIN_UNITS_PER_VERTEX * Terrain::Terrain::ChunksCountEdge;