Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects
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@@ -41,6 +41,8 @@ void DirectionalLight::Draw(RenderContext& renderContext)
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data.ShadowsMode = ShadowsMode;
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data.CascadeCount = CascadeCount;
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data.ContactShadowsLength = ContactShadowsLength;
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data.StaticFlags = GetStaticFlags();
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data.ID = GetID();
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renderContext.List->DirectionalLights.Add(data);
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}
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}
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