Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting

This commit is contained in:
Wojtek Figat
2021-07-08 00:25:49 +02:00
parent 29be6b0068
commit 446458d20c
12 changed files with 16 additions and 15 deletions

View File

@@ -6,7 +6,7 @@
#include "Engine/Graphics/Models/SkeletonData.h"
#include "Engine/Scripting/Scripting.h"
ThreadLocal<AnimGraphContext, 64> AnimGraphExecutor::Context;
ThreadLocal<AnimGraphContext> AnimGraphExecutor::Context;
RootMotionData RootMotionData::Identity = { Vector3(0.0f), Quaternion(0.0f, 0.0f, 0.0f, 1.0f) };