Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
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@@ -7,7 +7,7 @@
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#include "Engine/Particles/ParticleEffect.h"
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#include "Engine/Engine/Time.h"
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ThreadLocal<ParticleEmitterGraphCPUContext, 64> ParticleEmitterGraphCPUExecutor::Context;
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ThreadLocal<ParticleEmitterGraphCPUContext> ParticleEmitterGraphCPUExecutor::Context;
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namespace
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{
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@@ -134,7 +134,7 @@ private:
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ParticleEmitterGraphCPU& _graph;
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// Per-thread context to allow async execution
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static ThreadLocal<ParticleEmitterGraphCPUContext, 64> Context;
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static ThreadLocal<ParticleEmitterGraphCPUContext> Context;
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public:
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