Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
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@@ -116,7 +116,7 @@ public:
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/// <summary>
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/// The objects lookup identifier mapping used to override the object ids on FindObject call (used by the object references deserialization).
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/// </summary>
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static ThreadLocal<IdsMappingTable*, 32, true> ObjectsLookupIdMapping;
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static ThreadLocal<IdsMappingTable*, PLATFORM_THREADS_LIMIT, true> ObjectsLookupIdMapping;
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/// <summary>
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/// Finds the object by the given identifier. Searches registered scene objects and optionally assets. Logs warning if fails.
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