Add Vulkan pipeline cache serialization
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@@ -672,14 +672,14 @@ public:
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/// <param name="optimalTiling">If set to <c>true</c> the optimal tiling should be used, otherwise use linear tiling.</param>
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/// <returns>The output format.</returns>
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PixelFormat GetClosestSupportedPixelFormat(PixelFormat format, GPUTextureFlags flags, bool optimalTiling);
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/// <summary>
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/// Saves the pipeline cache.
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/// </summary>
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bool SavePipelineCache();
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#if VK_EXT_validation_cache
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/// <summary>
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/// Loads the validation cache.
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/// </summary>
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void LoadValidationCache();
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/// <summary>
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/// Saves the validation cache.
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/// </summary>
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