Merge branch 'master' into add_spline_snap

This commit is contained in:
Mr. Capybara
2023-11-27 14:59:10 -04:00
891 changed files with 37625 additions and 10756 deletions

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@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Windows;
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -22,9 +23,9 @@ namespace FlaxEditor.SceneGraph.Actors
}
/// <inheritdoc />
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
base.OnContextMenu(contextMenu);
base.OnContextMenu(contextMenu, window);
var actor = (AnimatedModel)Actor;
if (actor && actor.SkinnedModel)

View File

@@ -6,6 +6,8 @@ using Real = System.Double;
using Real = System.Single;
#endif
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Windows;
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -23,6 +25,25 @@ namespace FlaxEditor.SceneGraph.Actors
{
}
/// <inheritdoc />
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
base.OnContextMenu(contextMenu, window);
if (window is not SceneTreeWindow win)
return;
var button = new ContextMenuButton(contextMenu, "Move Camera to View");
button.Parent = contextMenu.ItemsContainer;
contextMenu.ItemsContainer.Children.Remove(button);
contextMenu.ItemsContainer.Children.Insert(4, button);
button.Clicked += () =>
{
var c = Actor as Camera;
var viewport = Editor.Instance.Windows.EditWin.Viewport;
c.Position = viewport.ViewPosition;
c.Orientation = viewport.ViewOrientation;
};
}
/// <inheritdoc />
public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
{

View File

@@ -3,6 +3,7 @@
using System.IO;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.SceneGraph.GUI;
using FlaxEditor.Windows;
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -65,7 +66,7 @@ namespace FlaxEditor.SceneGraph.Actors
public override SceneNode ParentScene => this;
/// <inheritdoc />
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
contextMenu.AddSeparator();
var path = Scene.Path;
@@ -80,7 +81,7 @@ namespace FlaxEditor.SceneGraph.Actors
if (Level.ScenesCount > 1)
contextMenu.AddButton("Unload all but this scene", OnUnloadAllButSelectedScene).LinkTooltip("Unloads all of the active scenes except for the selected scene.").Enabled = Editor.Instance.StateMachine.CurrentState.CanChangeScene;
base.OnContextMenu(contextMenu);
base.OnContextMenu(contextMenu, window);
}
private void OnSelect()

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@@ -11,6 +11,7 @@ using System.Collections.Generic;
using FlaxEditor.Actions;
using FlaxEditor.Modules;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Windows;
using FlaxEngine;
using FlaxEngine.Json;
using FlaxEngine.Utilities;
@@ -206,9 +207,9 @@ namespace FlaxEditor.SceneGraph.Actors
}
}
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
ParentNode.OnContextMenu(contextMenu);
ParentNode.OnContextMenu(contextMenu, window);
}
public static SceneGraphNode Create(StateData state)
@@ -275,9 +276,9 @@ namespace FlaxEditor.SceneGraph.Actors
DebugDraw.DrawSphere(new BoundingSphere(pos, tangentSize), Color.YellowGreen, 0, false);
}
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
ParentNode.OnContextMenu(contextMenu);
ParentNode.OnContextMenu(contextMenu, window);
}
public override void OnDispose()
@@ -505,9 +506,9 @@ namespace FlaxEditor.SceneGraph.Actors
}
/// <inheritdoc />
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
base.OnContextMenu(contextMenu);
base.OnContextMenu(contextMenu, window);
contextMenu.AddButton("Add spline model", OnAddSplineModel);
contextMenu.AddButton("Add spline collider", OnAddSplineCollider);

View File

@@ -3,6 +3,7 @@
using System;
using FlaxEditor.Content;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Windows;
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
@@ -21,9 +22,9 @@ namespace FlaxEditor.SceneGraph.Actors
}
/// <inheritdoc />
public override void OnContextMenu(ContextMenu contextMenu)
public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
{
base.OnContextMenu(contextMenu);
base.OnContextMenu(contextMenu, window);
contextMenu.AddButton("Add collider", OnAddMeshCollider).Enabled = ((StaticModel)Actor).Model != null;
}

View File

@@ -7,6 +7,7 @@ using Real = System.Single;
#endif
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.SceneGraph.Actors
{
@@ -30,6 +31,13 @@ namespace FlaxEditor.SceneGraph.Actors
// Rotate to match the space (GUI uses upper left corner as a root)
Actor.LocalOrientation = Quaternion.Euler(0, -180, -180);
var uiControl = new UIControl
{
Name = "Canvas Scalar",
Transform = Actor.Transform,
Control = new CanvasScaler()
};
Root.Spawn(uiControl, Actor);
}
/// <inheritdoc />