Merge branch 'master' into add_spline_snap
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@@ -11,6 +11,7 @@ using System.Collections.Generic;
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using FlaxEditor.Actions;
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using FlaxEditor.Modules;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.Windows;
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using FlaxEngine;
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using FlaxEngine.Json;
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using FlaxEngine.Utilities;
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@@ -206,9 +207,9 @@ namespace FlaxEditor.SceneGraph.Actors
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}
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}
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public override void OnContextMenu(ContextMenu contextMenu)
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public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
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{
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ParentNode.OnContextMenu(contextMenu);
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ParentNode.OnContextMenu(contextMenu, window);
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}
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public static SceneGraphNode Create(StateData state)
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@@ -275,9 +276,9 @@ namespace FlaxEditor.SceneGraph.Actors
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DebugDraw.DrawSphere(new BoundingSphere(pos, tangentSize), Color.YellowGreen, 0, false);
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}
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public override void OnContextMenu(ContextMenu contextMenu)
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public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
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{
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ParentNode.OnContextMenu(contextMenu);
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ParentNode.OnContextMenu(contextMenu, window);
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}
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public override void OnDispose()
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@@ -505,9 +506,9 @@ namespace FlaxEditor.SceneGraph.Actors
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}
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/// <inheritdoc />
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public override void OnContextMenu(ContextMenu contextMenu)
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public override void OnContextMenu(ContextMenu contextMenu, EditorWindow window)
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{
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base.OnContextMenu(contextMenu);
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base.OnContextMenu(contextMenu, window);
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contextMenu.AddButton("Add spline model", OnAddSplineModel);
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contextMenu.AddButton("Add spline collider", OnAddSplineCollider);
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