Fix static model registering for rendering after streaming in even if disabled

This commit is contained in:
Wojciech Figat
2022-04-22 18:33:22 +02:00
parent 42bb4483b3
commit 4524edb899
20 changed files with 49 additions and 44 deletions

View File

@@ -354,7 +354,7 @@ void Camera::OnEnable()
{
Cameras.Add(this);
#if USE_EDITOR
_sceneRenderingKey = GetSceneRendering()->AddActor(this);
GetSceneRendering()->AddActor(this, _sceneRenderingKey);
#endif
// Base