Fix static model registering for rendering after streaming in even if disabled
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@@ -354,7 +354,7 @@ void Camera::OnEnable()
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{
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Cameras.Add(this);
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#if USE_EDITOR
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_sceneRenderingKey = GetSceneRendering()->AddActor(this);
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GetSceneRendering()->AddActor(this, _sceneRenderingKey);
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#endif
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// Base
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