Fix static model registering for rendering after streaming in even if disabled
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@@ -107,7 +107,7 @@ public:
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void Clear();
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public:
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int32 AddActor(Actor* a);
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void AddActor(Actor* a, int32& key);
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void UpdateActor(Actor* a, int32 key);
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void RemoveActor(Actor* a, int32& key);
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