Fix static model registering for rendering after streaming in even if disabled

This commit is contained in:
Wojciech Figat
2022-04-22 18:33:22 +02:00
parent 42bb4483b3
commit 4524edb899
20 changed files with 49 additions and 44 deletions

View File

@@ -700,7 +700,7 @@ void ParticleEffect::EndPlay()
void ParticleEffect::OnEnable()
{
GetScene()->Ticking.Update.AddTick<ParticleEffect, &ParticleEffect::Update>(this);
_sceneRenderingKey = GetSceneRendering()->AddActor(this);
GetSceneRendering()->AddActor(this, _sceneRenderingKey);
#if USE_EDITOR
GetSceneRendering()->AddViewportIcon(this);
GetScene()->Ticking.Update.AddTickExecuteInEditor<ParticleEffect, &ParticleEffect::UpdateExecuteInEditor>(this);