Fix static model registering for rendering after streaming in even if disabled
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@@ -700,7 +700,7 @@ void ParticleEffect::EndPlay()
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void ParticleEffect::OnEnable()
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{
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GetScene()->Ticking.Update.AddTick<ParticleEffect, &ParticleEffect::Update>(this);
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_sceneRenderingKey = GetSceneRendering()->AddActor(this);
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GetSceneRendering()->AddActor(this, _sceneRenderingKey);
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#if USE_EDITOR
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GetSceneRendering()->AddViewportIcon(this);
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GetScene()->Ticking.Update.AddTickExecuteInEditor<ParticleEffect, &ParticleEffect::UpdateExecuteInEditor>(this);
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