Fix static model registering for rendering after streaming in even if disabled
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@@ -743,7 +743,7 @@ RigidBody* Terrain::GetAttachedRigidBody() const
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void Terrain::OnEnable()
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{
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_sceneRenderingKey = GetSceneRendering()->AddActor(this);
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GetSceneRendering()->AddActor(this, _sceneRenderingKey);
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#if TERRAIN_USE_PHYSICS_DEBUG
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GetSceneRendering()->AddPhysicsDebug<Terrain, &Terrain::DrawPhysicsDebug>(this);
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#endif
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