Fix static model registering for rendering after streaming in even if disabled
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@@ -190,7 +190,7 @@ void SpriteRender::OnEndPlay()
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void SpriteRender::OnEnable()
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{
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_sceneRenderingKey = GetSceneRendering()->AddActor(this);
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GetSceneRendering()->AddActor(this, _sceneRenderingKey);
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// Base
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Actor::OnEnable();
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