Remove old Mono files when cooking game to the same output folder with dotnet7
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@@ -28,6 +28,11 @@ bool DeployDataStep::Perform(CookingData& data)
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FileSystem::CreateDirectory(contentDir);
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FileSystem::CreateDirectory(contentDir);
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#if USE_NETCORE
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#if USE_NETCORE
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// TODO: Optionally copy all files needed for self-contained deployment
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// TODO: Optionally copy all files needed for self-contained deployment
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{
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// Remove old Mono files
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FileSystem::DeleteDirectory(data.DataOutputPath / TEXT("Mono"));
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FileSystem::DeleteFile(data.DataOutputPath / TEXT("MonoPosixHelper.dll"));
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}
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#else
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#else
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const auto srcMono = depsRoot / TEXT("Mono");
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const auto srcMono = depsRoot / TEXT("Mono");
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const auto dstMono = data.DataOutputPath / TEXT("Mono");
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const auto dstMono = data.DataOutputPath / TEXT("Mono");
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