Fixes for macOS game building

This commit is contained in:
Wojtek Figat
2023-03-30 18:38:58 +02:00
parent aeb0bf700f
commit 4528cce71c
6 changed files with 34 additions and 11 deletions

View File

@@ -95,8 +95,8 @@ bool CompileScriptsStep::DeployBinaries(CookingData& data, const String& path, c
Scripting::ProcessBuildInfoPath(e.NativePath, projectFolderPath);
Scripting::ProcessBuildInfoPath(e.ManagedPath, projectFolderPath);
e.NativePath = StringUtils::GetFileName(e.NativePath);
e.ManagedPath = StringUtils::GetFileName(e.ManagedPath);
e.NativePath = String(StringUtils::GetFileName(e.NativePath));
e.ManagedPath = String(StringUtils::GetFileName(e.ManagedPath));
LOG(Info, "Collecting binary module {0}", e.Name);
}