Add GPUContext::SetBlendFactor
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@@ -61,6 +61,7 @@ private:
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GPUShaderProgramPSDX11* CurrentPS;
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GPUShaderProgramCSDX11* CurrentCS;
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D3D11_PRIMITIVE_TOPOLOGY CurrentPrimitiveTopology;
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Float4 CurrentBlendFactor;
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public:
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@@ -115,6 +116,7 @@ public:
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void SetRenderTarget(GPUTextureView* rt) override;
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void SetRenderTarget(GPUTextureView* depthBuffer, GPUTextureView* rt) override;
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void SetRenderTarget(GPUTextureView* depthBuffer, const Span<GPUTextureView*>& rts) override;
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void SetBlendFactor(const Float4& value) override;
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void ResetSR() override;
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void ResetUA() override;
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void ResetCB() override;
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