Add GPUContext::SetBlendFactor
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@@ -966,6 +966,12 @@ void GPUContextVulkan::SetRenderTarget(GPUTextureView* depthBuffer, const Span<G
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}
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}
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void GPUContextVulkan::SetBlendFactor(const Float4& value)
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{
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const auto cmdBuffer = _cmdBufferManager->GetCmdBuffer();
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vkCmdSetBlendConstants(cmdBuffer->GetHandle(), value.Raw);
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}
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void GPUContextVulkan::ResetSR()
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{
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Platform::MemoryClear(_srHandles, sizeof(_srHandles));
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