Fix missing debug shapes drawing when skeleton node gets selected
#1220
This commit is contained in:
@@ -321,6 +321,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
|
||||
var tree = group.Tree();
|
||||
tree.TreeControl.RightClick += OnTreeNodeRightClick;
|
||||
tree.TreeControl.SelectedChanged += OnTreeSelectedChanged;
|
||||
for (int i = 0; i < nodes.Length; i++)
|
||||
{
|
||||
if (nodes[i].ParentIndex == -1)
|
||||
@@ -367,6 +368,12 @@ namespace FlaxEditor.Windows.Assets
|
||||
menu.Show(node, location);
|
||||
}
|
||||
|
||||
private void OnTreeSelectedChanged(List<TreeNode> before, List<TreeNode> after)
|
||||
{
|
||||
if (after.Count != 0)
|
||||
((SkeletonPropertiesProxy)Values[0]).Window._preview.ShowDebugDraw = true;
|
||||
}
|
||||
|
||||
private void OnTreeNodeCopyName(ContextMenuButton b)
|
||||
{
|
||||
Clipboard.Text = (string)b.Tag;
|
||||
|
||||
Reference in New Issue
Block a user