Dont allow setting prefab root name from scene instance.

This commit is contained in:
Chandler Cox
2025-05-23 14:06:21 -05:00
parent 9ba1c4c338
commit 4649298605
3 changed files with 7 additions and 2 deletions

View File

@@ -1090,7 +1090,7 @@ bool Prefab::ApplyAllInternal(Actor* targetActor, bool linkTargetActorObjectToPr
root = dynamic_cast<Actor*>(sceneObjects.Value->At(targetActorIdx));
}
// Try using the first actor without a parent as a new ro0t
// Try using the first actor without a parent as a new root
for (int32 i = 1; i < sceneObjects->Count(); i++)
{
SceneObject* obj = sceneObjects.Value->At(i);