Merge branch 'Tryibion-editor-font'

This commit is contained in:
Wojtek Figat
2023-10-04 23:15:41 +02:00

View File

@@ -166,7 +166,19 @@ namespace FlaxEditor.Options
/// Gets or sets the output log text font.
/// </summary>
[EditorDisplay("Output Log", "Text Font"), EditorOrder(320), Tooltip("The output log text font.")]
public FontReference OutputLogTextFont { get; set; } = new FontReference(FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont), 10);
public FontReference OutputLogTextFont
{
get => _outputLogFont;
set
{
if (value == null)
_outputLogFont = new FontReference(FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont), 10);
else if (!value.Font)
_outputLogFont.Font = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont);
else
_outputLogFont = value;
}
}
/// <summary>
/// Gets or sets the output log text color.
@@ -225,29 +237,82 @@ namespace FlaxEditor.Options
public int NumberOfGameClientsToLaunch = 1;
private static FontAsset DefaultFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);
private FontReference _titleFont = new FontReference(DefaultFont, 18);
private FontReference _largeFont = new FontReference(DefaultFont, 14);
private FontReference _mediumFont = new FontReference(DefaultFont, 9);
private FontReference _smallFont= new FontReference(DefaultFont, 9);
private FontReference _outputLogFont = new FontReference(FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont), 10);
/// <summary>
/// Gets or sets the title font for editor UI.
/// </summary>
[EditorDisplay("Fonts"), EditorOrder(600), Tooltip("The title font for editor UI.")]
public FontReference TitleFont { get; set; } = new FontReference(DefaultFont, 18);
public FontReference TitleFont
{
get => _titleFont;
set
{
if (value == null)
_titleFont = new FontReference(DefaultFont, 18);
else if (!value.Font)
_titleFont.Font = DefaultFont;
else
_titleFont = value;
}
}
/// <summary>
/// Gets or sets the large font for editor UI.
/// </summary>
[EditorDisplay("Fonts"), EditorOrder(610), Tooltip("The large font for editor UI.")]
public FontReference LargeFont { get; set; } = new FontReference(DefaultFont, 14);
public FontReference LargeFont
{
get => _largeFont;
set
{
if (value == null)
_largeFont = new FontReference(DefaultFont, 14);
else if (!value.Font)
_largeFont.Font = DefaultFont;
else
_largeFont = value;
}
}
/// <summary>
/// Gets or sets the medium font for editor UI.
/// </summary>
[EditorDisplay("Fonts"), EditorOrder(620), Tooltip("The medium font for editor UI.")]
public FontReference MediumFont { get; set; } = new FontReference(DefaultFont, 9);
public FontReference MediumFont
{
get => _mediumFont;
set
{
if (value == null)
_mediumFont = new FontReference(DefaultFont, 9);
else if (!value.Font)
_mediumFont.Font = DefaultFont;
else
_mediumFont = value;
}
}
/// <summary>
/// Gets or sets the small font for editor UI.
/// </summary>
[EditorDisplay("Fonts"), EditorOrder(630), Tooltip("The small font for editor UI.")]
public FontReference SmallFont { get; set; } = new FontReference(DefaultFont, 9);
public FontReference SmallFont
{
get => _smallFont;
set
{
if (value == null)
_smallFont = new FontReference(DefaultFont, 9);
else if (!value.Font)
_smallFont.Font = DefaultFont;
else
_smallFont = value;
}
}
}
}