Implement optional object replication
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@@ -80,7 +80,11 @@ void NetworkReplicationNode::Update(NetworkReplicationHierarchyUpdateResult* res
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const float networkFPS = NetworkManager::NetworkFPS / result->ReplicationScale;
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for (NetworkReplicationHierarchyObject& obj : Objects)
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{
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if (obj.ReplicationFPS <= 0.0f)
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if (obj.ReplicationFPS < 0.0f)
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{
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continue;
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}
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else if (obj.ReplicationFPS == 0.0f)
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{
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// Always relevant
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result->AddObject(obj.Object);
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