@@ -3,6 +3,7 @@
|
||||
#include "SceneQuery.h"
|
||||
#include "Engine/Scripting/Script.h"
|
||||
#include "Engine/Profiler/Profiler.h"
|
||||
#include "Scripts/MissingScript.h"
|
||||
|
||||
Actor* SceneQuery::RaycastScene(const Ray& ray)
|
||||
{
|
||||
@@ -51,6 +52,15 @@ bool GetAllSerializableSceneObjectsQuery(Actor* actor, Array<SceneObject*>& obje
|
||||
return false;
|
||||
objects.Add(actor);
|
||||
objects.Add(reinterpret_cast<SceneObject* const*>(actor->Scripts.Get()), actor->Scripts.Count());
|
||||
#if USE_EDITOR
|
||||
// Skip saving Missing Script instances
|
||||
for (int32 i = 0; i < actor->Scripts.Count(); i++)
|
||||
{
|
||||
const int32 idx = objects.Count() - i - 1;
|
||||
if (objects.Get()[idx]->GetTypeHandle() == MissingScript::TypeInitializer)
|
||||
objects.RemoveAtKeepOrder(idx);
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user