Add stencil support in PSO on DX11

This commit is contained in:
Wojtek Figat
2024-11-20 09:46:10 +01:00
parent 9bf680cc1a
commit 471d5c2a9b
5 changed files with 147 additions and 59 deletions

View File

@@ -15,8 +15,8 @@ class GPUPipelineStateDX11 : public GPUResourceDX11<GPUPipelineState>
{
public:
int32 DepthStencilStateIndex;
int32 RasterizerStateIndex;
ID3D11DepthStencilState* DepthStencilState = nullptr;
ID3D11BlendState* BlendState = nullptr;
GPUShaderProgramVSDX11* VS = nullptr;
#if GPU_ALLOW_TESSELLATION_SHADERS