Add stencil support in PSO on DX11
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@@ -15,8 +15,8 @@ class GPUPipelineStateDX11 : public GPUResourceDX11<GPUPipelineState>
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{
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public:
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int32 DepthStencilStateIndex;
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int32 RasterizerStateIndex;
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ID3D11DepthStencilState* DepthStencilState = nullptr;
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ID3D11BlendState* BlendState = nullptr;
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GPUShaderProgramVSDX11* VS = nullptr;
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#if GPU_ALLOW_TESSELLATION_SHADERS
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