Refactor Streaming with new settings and textures streaming configuration
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@@ -241,16 +241,13 @@ CreateAssetResult PreviewsCache::create(CreateAssetContext& context)
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IMPORT_SETUP(PreviewsCache, 4);
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// Create texture header (custom data)
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TextureHeader header;
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header.Width = ASSETS_ICONS_ATLAS_SIZE;
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header.Height = ASSETS_ICONS_ATLAS_SIZE;
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header.Format = ASSETS_ICONS_ATLAS_FORMAT;
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header.IsSRGB = false;
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header.IsCubeMap = false;
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header.MipLevels = 1;
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header.NeverStream = true;
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header.Type = TextureFormatType::Unknown;
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context.Data.CustomData.Copy(&header);
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TextureHeader textureHeader;
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textureHeader.Width = ASSETS_ICONS_ATLAS_SIZE;
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textureHeader.Height = ASSETS_ICONS_ATLAS_SIZE;
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textureHeader.Format = ASSETS_ICONS_ATLAS_FORMAT;
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textureHeader.MipLevels = 1;
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textureHeader.NeverStream = true;
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context.Data.CustomData.Copy(&textureHeader);
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// Create blank image (chunk 0)
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uint64 imageSize = CalculateTextureMemoryUsage(ASSETS_ICONS_ATLAS_FORMAT, ASSETS_ICONS_ATLAS_SIZE, ASSETS_ICONS_ATLAS_SIZE, 1);
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