Refactor Streaming with new settings and textures streaming configuration
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@@ -66,6 +66,7 @@ struct InternalTextureOptions
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float PreserveAlphaCoverageReference;
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float Scale;
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int32 MaxSize;
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int32 TextureGroup;
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int32 SizeX;
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int32 SizeY;
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MonoArray* SpriteAreas;
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@@ -86,6 +87,7 @@ struct InternalTextureOptions
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to->PreserveAlphaCoverage = from->PreserveAlphaCoverage;
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to->PreserveAlphaCoverageReference = from->PreserveAlphaCoverageReference;
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to->MaxSize = from->MaxSize;
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to->TextureGroup = from->TextureGroup;
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to->SizeX = from->SizeX;
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to->SizeY = from->SizeY;
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to->Sprites.Clear();
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@@ -118,6 +120,7 @@ struct InternalTextureOptions
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to->PreserveAlphaCoverageReference = from->PreserveAlphaCoverageReference;
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to->Scale = from->Scale;
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to->MaxSize = from->MaxSize;
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to->TextureGroup = from->TextureGroup;
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to->SizeX = from->SizeX;
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to->SizeY = from->SizeY;
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if (from->Sprites.HasItems())
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