Refactor Streaming with new settings and textures streaming configuration
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@@ -2,6 +2,7 @@
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#include "MaterialBase.h"
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#include "MaterialInstance.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Types/Variant.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Content/Factories/BinaryAssetFactory.h"
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "MaterialInstance.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Types/Variant.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Content/Upgraders/MaterialInstanceUpgrader.h"
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@@ -480,7 +480,6 @@ private:
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newHeader.IsSRGB = textureHeader.IsSRGB;
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newHeader.NeverStream = textureHeader.NeverStream;
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newHeader.Type = textureHeader.Type;
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newHeader.IsCubeMap = false;
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context.Output.CustomData.Copy(&newHeader);
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// Convert import options
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@@ -535,7 +534,6 @@ private:
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newHeader.MipLevels = textureHeader.MipLevels;
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newHeader.Format = PixelFormatOldToNew(textureHeader.Format);
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newHeader.IsSRGB = textureHeader.IsSRGB;
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newHeader.NeverStream = false;
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newHeader.Type = TextureFormatType::ColorRGB;
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newHeader.IsCubeMap = true;
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context.Output.CustomData.Copy(&newHeader);
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@@ -617,7 +615,6 @@ private:
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newHeader.IsSRGB = textureHeader.IsSRGB;
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newHeader.NeverStream = textureHeader.NeverStream;
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newHeader.Type = textureHeader.Type;
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newHeader.IsCubeMap = false;
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context.Output.CustomData.Copy(&newHeader);
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// Copy sprite atlas data from old header stream to chunk (chunk 15th)
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@@ -696,7 +693,6 @@ private:
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newHeader.IsSRGB = textureHeader.IsSRGB;
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newHeader.NeverStream = textureHeader.NeverStream;
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newHeader.Type = textureHeader.Type;
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newHeader.IsCubeMap = false;
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auto data = (IESProfile::CustomDataLayout*)newHeader.CustomData;
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data->Brightness = brightness;
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data->TextureMultiplier = multiplier;
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@@ -765,7 +761,6 @@ private:
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newHeader.IsSRGB = textureHeader.IsSRGB;
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newHeader.NeverStream = textureHeader.NeverStream;
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newHeader.Type = textureHeader.Type;
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newHeader.IsCubeMap = false;
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context.Output.CustomData.Copy(&newHeader);
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// Copy asset previews IDs mapping data from old chunk to new one
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