Refactor Streaming with new settings and textures streaming configuration

This commit is contained in:
Wojtek Figat
2021-06-17 15:33:34 +02:00
parent 64501a8645
commit 4744fa05ef
42 changed files with 631 additions and 480 deletions

View File

@@ -19,6 +19,7 @@
#include "Engine/Content/AssetReference.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Engine/Globals.h"
#include "Engine/Streaming/StreamingSettings.h"
class GameSettingsService : public EngineService
{
@@ -42,6 +43,7 @@ IMPLEMENT_SETTINGS_GETTER(TimeSettings, Time);
IMPLEMENT_SETTINGS_GETTER(AudioSettings, Audio);
IMPLEMENT_SETTINGS_GETTER(PhysicsSettings, Physics);
IMPLEMENT_SETTINGS_GETTER(InputSettings, Input);
IMPLEMENT_SETTINGS_GETTER(StreamingSettings, Streaming);
#if !USE_EDITOR
#if PLATFORM_WINDOWS
@@ -130,6 +132,7 @@ bool GameSettings::Load()
PRELOAD_SETTINGS(Navigation);
PRELOAD_SETTINGS(Localization);
PRELOAD_SETTINGS(GameCooking);
PRELOAD_SETTINGS(Streaming);
#undef PRELOAD_SETTINGS
// Apply the game settings to the engine
@@ -157,6 +160,7 @@ void GameSettings::Apply()
APPLY_SETTINGS(AudioSettings);
APPLY_SETTINGS(LayersAndTagsSettings);
APPLY_SETTINGS(PhysicsSettings);
APPLY_SETTINGS(StreamingSettings);
APPLY_SETTINGS(InputSettings);
APPLY_SETTINGS(GraphicsSettings);
APPLY_SETTINGS(NavigationSettings);
@@ -202,6 +206,7 @@ void GameSettings::Deserialize(DeserializeStream& stream, ISerializeModifier* mo
DESERIALIZE(Navigation);
DESERIALIZE(Localization);
DESERIALIZE(GameCooking);
DESERIALIZE(Streaming);
// Per-platform settings containers
DESERIALIZE(WindowsPlatform);