Update test projects to properly build and run under dotnet7
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132
Source/Engine/Tests/TestSceneGraph.cs
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132
Source/Engine/Tests/TestSceneGraph.cs
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using FlaxEditor.SceneGraph;
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using FlaxEditor.SceneGraph.Actors;
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using FlaxEngine;
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using NUnit.Framework;
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namespace FlaxEditor.Tests
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{
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[TestFixture]
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public class TestSceneGraph
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{
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public class MyNode : SceneGraphNode
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{
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private string _name;
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public MyNode(string name)
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: base(Guid.NewGuid())
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{
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_name = name;
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}
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public MyNode[] LinkChildren
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{
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set
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{
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foreach (var e in value)
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{
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e.ParentNode = this;
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}
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}
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}
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public override string Name => _name;
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public override SceneNode ParentScene => null;
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public override Transform Transform { get; set; }
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public override bool IsActive => true;
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public override bool IsActiveInHierarchy => true;
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public override int OrderInParent { get; set; }
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}
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private MyNode GetTestTree()
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{
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var root = new MyNode("Root")
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{
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LinkChildren = new[]
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{
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new MyNode("Level1_0")
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{
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LinkChildren = new[]
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{
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new MyNode("Level2_0"),
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new MyNode("Level2_1")
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{
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LinkChildren = new[]
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{
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new MyNode("Level3_0"),
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new MyNode("Level3_1"),
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new MyNode("Level3_2"),
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}
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},
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new MyNode("Level2_2"),
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}
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},
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new MyNode("Level1_1"),
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new MyNode("Level1_2"),
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new MyNode("Level1_3"),
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new MyNode("Level1_4"),
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}
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};
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return root;
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}
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private MyNode GetNode(SceneGraphNode root, string name)
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{
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if (root.Name == name)
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return root as MyNode;
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for (int i = 0; i < root.ChildNodes.Count; i++)
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{
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var node = GetNode(root.ChildNodes[i], name);
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if (node != null)
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return node;
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}
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return null;
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}
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[Test]
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public void TestBuildAllNodes()
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{
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var root = GetTestTree();
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var testList1 = new List<SceneGraphNode>
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{
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GetNode(root, "Level1_0"),
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GetNode(root, "Level3_0"),
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GetNode(root, "Level3_1"),
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GetNode(root, "Level1_3"),
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};
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var solidList = SceneGraphTools.BuildAllNodes(testList1);
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Assert.IsTrue(solidList != null && solidList.Count == 8);
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Assert.IsTrue(solidList.Contains(GetNode(root, "Level1_0")));
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Assert.IsTrue(solidList.Contains(GetNode(root, "Level1_3")));
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Assert.IsTrue(solidList.Contains(GetNode(root, "Level2_0")));
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Assert.IsTrue(solidList.Contains(GetNode(root, "Level2_1")));
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Assert.IsTrue(solidList.Contains(GetNode(root, "Level2_2")));
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Assert.IsTrue(solidList.Contains(GetNode(root, "Level3_0")));
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Assert.IsTrue(solidList.Contains(GetNode(root, "Level3_1")));
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Assert.IsTrue(solidList.Contains(GetNode(root, "Level3_2")));
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}
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[Test]
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public void TestBuildNodesParents()
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{
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var root = GetTestTree();
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var testList1 = new List<SceneGraphNode>
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{
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GetNode(root, "Level1_0"),
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GetNode(root, "Level3_0"),
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GetNode(root, "Level3_1"),
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GetNode(root, "Level1_3"),
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};
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var solidList = SceneGraphTools.BuildNodesParents(testList1);
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Assert.IsTrue(solidList != null && solidList.Count == 2);
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Assert.IsTrue(solidList.Contains(GetNode(root, "Level1_0")));
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Assert.IsTrue(solidList.Contains(GetNode(root, "Level1_3")));
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}
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}
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}
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