diff --git a/Source/Editor/Content/Proxy/SceneProxy.cs b/Source/Editor/Content/Proxy/SceneProxy.cs index 004c2aed7..a232c672b 100644 --- a/Source/Editor/Content/Proxy/SceneProxy.cs +++ b/Source/Editor/Content/Proxy/SceneProxy.cs @@ -1,6 +1,7 @@ // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. using System; +using FlaxEditor.GUI.ContextMenu; using FlaxEditor.Windows; using FlaxEngine; @@ -68,5 +69,11 @@ namespace FlaxEditor.Content { return new SceneItem(path, id); } + + /// + public override void OnContentWindowContextMenu(ContextMenu menu, ContentItem item) + { + menu.AddButton("Open additionally", () => { Editor.Instance.Scene.OpenScene(((SceneItem)item).ID, true); }); + } } } diff --git a/Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs b/Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs index a99c3ac7d..3e078bcb8 100644 --- a/Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs +++ b/Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs @@ -1,6 +1,8 @@ // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. using System; +using System.Collections.Generic; +using System.Linq; using FlaxEditor.GUI.ContextMenu; using FlaxEditor.SceneGraph; using FlaxEngine; @@ -148,6 +150,26 @@ namespace FlaxEditor.Windows // Spawning actors options + if (!hasSthSelected) + { + var allScenes = FlaxEngine.Content.GetAllAssetsByType(typeof(SceneAsset)); + var loadedSceneIds = Editor.Instance.Scene.Root.ChildNodes.Select(node => node.ID).ToList(); + var unloadedScenes = allScenes.Where(sceneId => !loadedSceneIds.Contains(sceneId)).ToList(); + if (unloadedScenes.Count > 0) + { + contextMenu.AddSeparator(); + var childCM = contextMenu.GetOrAddChildMenu("Open Scene additionally"); + foreach (var sceneGuid in unloadedScenes.Where(sceneGuid => !Level.FindScene(sceneGuid))) + { + if (FlaxEngine.Content.GetAssetInfo(sceneGuid, out var unloadedScene)) + { + var splitPath = unloadedScene.Path.Split('/'); + childCM.ContextMenu.AddButton(splitPath[^1], () => { Editor.Instance.Scene.OpenScene(sceneGuid, true); }); + } + } + } + } + contextMenu.AddSeparator(); // go through each actor and add it to the context menu if it has the ActorContextMenu attribute