add editor option for disabled transform gizmo brightness

This commit is contained in:
xxSeys1
2025-04-27 15:56:34 +02:00
parent f0bcc70563
commit 47a6da9e40
2 changed files with 60 additions and 38 deletions

View File

@@ -21,13 +21,17 @@ namespace FlaxEditor.Gizmo
private MaterialInstance _materialAxisY;
private MaterialInstance _materialAxisZ;
private MaterialInstance _materialAxisFocus;
private MaterialInstance _materialAxisLocked;
private MaterialBase _materialSphere;
// Material Parameter Names
const String _brightnessParamName = "Brightness";
const String _opacityParamName = "Opacity";
/// <summary>
/// Used for example when the selection can't be moved because one actor is static.
/// </summary>
private bool _isDisabled;
private void InitDrawing()
{
// Axis Models
@@ -42,7 +46,6 @@ namespace FlaxEditor.Gizmo
_materialAxisY = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisY");
_materialAxisZ = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisZ");
_materialAxisFocus = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisFocus");
_materialAxisLocked = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisLocked");
_materialSphere = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialSphere");
// Ensure that every asset was loaded
@@ -67,17 +70,41 @@ namespace FlaxEditor.Gizmo
private void OnEditorOptionsChanged(EditorOptions options)
{
float brightness = options.Visual.TransformGizmoBrightness;
_materialAxisX.SetParameterValue(_brightnessParamName, brightness);
_materialAxisY.SetParameterValue(_brightnessParamName, brightness);
_materialAxisZ.SetParameterValue(_brightnessParamName, brightness);
_materialAxisLocked.SetParameterValue(_brightnessParamName, brightness);
UpdateGizmoBrightness(options);
float opacity = options.Visual.TransformGizmoOpacity;
_materialAxisX.SetParameterValue(_opacityParamName, opacity);
_materialAxisY.SetParameterValue(_opacityParamName, opacity);
_materialAxisZ.SetParameterValue(_opacityParamName, opacity);
_materialAxisLocked.SetParameterValue(_opacityParamName, opacity);
}
private void UpdateGizmoBrightness(EditorOptions options)
{
_isDisabled = ShouldGizmoBeLocked();
float brightness = _isDisabled ? options.Visual.TransformGizmoBrighnessDisabled : options.Visual.TransformGizmoBrightness;
_materialAxisX.SetParameterValue(_brightnessParamName, brightness);
_materialAxisY.SetParameterValue(_brightnessParamName, brightness);
_materialAxisZ.SetParameterValue(_brightnessParamName, brightness);
}
private bool ShouldGizmoBeLocked()
{
bool gizmoLocked = false;
if (Editor.Instance.StateMachine.IsPlayMode)
{
foreach (SceneGraphNode obj in Editor.Instance.SceneEditing.Selection)
{
if (obj.CanTransform == false)
{
gizmoLocked = true;
break;
}
}
}
return gizmoLocked;
}
/// <inheritdoc />
@@ -88,20 +115,8 @@ namespace FlaxEditor.Gizmo
if (!_modelCube || !_modelCube.IsLoaded)
return;
// Find out if any of the selected objects can not be moved
bool gizmoLocked = false;
if (Editor.Instance.StateMachine.IsPlayMode)
{
for (int i = 0; i < SelectionCount; i++)
{
var obj = GetSelectedObject(i);
if (obj.CanTransform == false)
{
gizmoLocked = true;
break;
}
}
}
// Update the gizmo brightness every frame to ensure it updates correctly
UpdateGizmoBrightness(Editor.Instance.Options.Options);
// As all axisMesh have the same pivot, add a little offset to the x axisMesh, this way SortDrawCalls is able to sort the draw order
// https://github.com/FlaxEngine/FlaxEngine/issues/680
@@ -136,37 +151,37 @@ namespace FlaxEditor.Gizmo
// X axis
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance xAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
MaterialInstance xAxisMaterialTransform = (isXAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisX;
transAxisMesh.Draw(ref renderContext, xAxisMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Y axis
Matrix.RotationX(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance yAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
MaterialInstance yAxisMaterialTransform = (isYAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisY;
transAxisMesh.Draw(ref renderContext, yAxisMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Z axis
Matrix.RotationX(Mathf.Pi, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance zAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
MaterialInstance zAxisMaterialTransform = (isZAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisZ;
transAxisMesh.Draw(ref renderContext, zAxisMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// XY plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance xyPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX);
MaterialInstance xyPlaneMaterialTransform = (_activeAxis == Axis.XY && !_isDisabled) ? _materialAxisFocus : _materialAxisX;
cubeMesh.Draw(ref renderContext, xyPlaneMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// ZX plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance zxPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisY);
MaterialInstance zxPlaneMaterialTransform = (_activeAxis == Axis.ZX && !_isDisabled) ? _materialAxisFocus : _materialAxisY;
cubeMesh.Draw(ref renderContext, zxPlaneMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// YZ plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance yzPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisZ);
MaterialInstance yzPlaneMaterialTransform = (_activeAxis == Axis.YZ && !_isDisabled) ? _materialAxisFocus : _materialAxisZ;
cubeMesh.Draw(ref renderContext, yzPlaneMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Center sphere
@@ -186,17 +201,17 @@ namespace FlaxEditor.Gizmo
// X axis
Matrix.RotationZ(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
MaterialInstance xAxisMaterialRotate = (isXAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisX;
rotationAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Y axis
MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
MaterialInstance yAxisMaterialRotate = (isYAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisY;
rotationAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m1, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Z axis
Matrix.RotationX(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
MaterialInstance zAxisMaterialRotate = (isZAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisZ;
rotationAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Center box
@@ -216,37 +231,37 @@ namespace FlaxEditor.Gizmo
// X axis
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref mx1, out m3);
MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
MaterialInstance xAxisMaterialRotate = (isXAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisX;
scaleAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Y axis
Matrix.RotationX(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
MaterialInstance yAxisMaterialRotate = (isYAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisY;
scaleAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Z axis
Matrix.RotationX(Mathf.Pi, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
MaterialInstance zAxisMaterialRotate = (isZAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisZ;
scaleAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// XY plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance xyPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX);
MaterialInstance xyPlaneMaterialScale = (_activeAxis == Axis.XY && !_isDisabled) ? _materialAxisFocus : _materialAxisX;
cubeMesh.Draw(ref renderContext, xyPlaneMaterialScale, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// ZX plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance zxPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ);
MaterialInstance zxPlaneMaterialScale = (_activeAxis == Axis.ZX && !_isDisabled) ? _materialAxisFocus : _materialAxisZ;
cubeMesh.Draw(ref renderContext, zxPlaneMaterialScale, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// YZ plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance yzPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY);
MaterialInstance yzPlaneMaterialScale = (_activeAxis == Axis.YZ && !_isDisabled) ? _materialAxisFocus : _materialAxisY;
cubeMesh.Draw(ref renderContext, yzPlaneMaterialScale, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Center box

View File

@@ -81,6 +81,13 @@ namespace FlaxEditor.Options
[EditorDisplay("Transform Gizmo", "Gizmo Opacity"), EditorOrder(211)]
public float TransformGizmoOpacity { get; set; } = 1f;
/// <summary>
/// Gets or set a value indicating how bright the transform gizmo is when it is disabled, for example when one of the selected actors is static in play mode. Use a value of 0 to make the gizmo fully gray. Value over 1 will result in the gizmo emitting light.
/// </summary>
[DefaultValue(0.25f), Range(0f, 5f)]
[EditorDisplay("Transform Gizmo", "Disabled Gizmo Brightness"), EditorOrder(212)]
public float TransformGizmoBrighnessDisabled { get; set; } = 0.25f;
/// <summary>
/// Gets or sets a value indicating whether enable MSAA for DebugDraw primitives rendering. Helps with pixel aliasing but reduces performance.
/// </summary>