Fix exposed public CommonValue inclusion

This commit is contained in:
Wiktor Kocielski
2023-08-08 06:40:28 +03:00
parent f29cd1b7b8
commit 47c6e54406
8 changed files with 7 additions and 1 deletions

View File

@@ -3,6 +3,7 @@
#include "ParticleEmitterGraph.CPU.h"
#include "Engine/Core/Random.h"
#include "Engine/Utilities/Noise.h"
#include "Engine/Core/Types/CommonValue.h"
// ReSharper disable CppCStyleCast
// ReSharper disable CppClangTidyClangDiagnosticCastAlign

View File

@@ -6,6 +6,7 @@
#include "Engine/Serialization/FileReadStream.h"
#include "Engine/Visject/ShaderGraphUtilities.h"
#include "Engine/Engine/Globals.h"
#include "Engine/Core/Types/CommonValue.h"
/// <summary>
/// GPU particles shader source code template has special marks for generated code.

View File

@@ -8,6 +8,7 @@
#include "Engine/Particles/Types.h"
#include "Engine/Particles/ParticlesSimulation.h"
#include "Engine/Particles/ParticlesData.h"
#include "Engine/Core/Types/CommonValue.h"
class ParticleEffect;

View File

@@ -2,6 +2,7 @@
#include "ParticleEffect.h"
#include "Particles.h"
#include "Engine/Core/Types/CommonValue.h"
#include "Engine/Serialization/JsonTools.h"
#include "Engine/Serialization/Serialization.h"
#include "Engine/Level/Scene/SceneRendering.h"

View File

@@ -3,6 +3,7 @@
#pragma once
#include "Engine/Content/BinaryAsset.h"
#include "Engine/Core/Math/BoundingBox.h"
#include "Engine/Graphics/Shaders/Cache/ShaderAssetBase.h"
#include "Graph/CPU/ParticleEmitterGraph.CPU.h"
#if COMPILE_WITH_GPU_PARTICLES

View File

@@ -2,6 +2,7 @@
#include "ParticleSystem.h"
#include "ParticleEffect.h"
#include "Engine/Core/Types/CommonValue.h"
#include "Engine/Level/Level.h"
#include "Engine/Content/Factories/BinaryAssetFactory.h"
#include "Engine/Serialization/MemoryReadStream.h"

View File

@@ -6,6 +6,7 @@
#include "Particles.h"
#include "Engine/Graphics/GPUBuffer.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Core/Types/CommonValue.h"
ParticleEmitterInstance::ParticleEmitterInstance()
{

View File

@@ -2,7 +2,6 @@
#pragma once
#include "Engine/Core/Types/CommonValue.h"
#include "Engine/Visject/GraphParameter.h"
class ParticleSystemInstance;