Add api to force refresh streaming

This commit is contained in:
Wojtek Figat
2021-06-18 11:57:08 +02:00
parent a7f018a4da
commit 47da355878
4 changed files with 58 additions and 153 deletions

View File

@@ -1,39 +0,0 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "StreamableResource.h"
#include "Streaming.h"
StreamableResource::StreamableResource(StreamingGroup* group)
: _group(group)
, _isDynamic(true)
, _isStreaming(false)
, _streamingQuality(1.0f)
{
ASSERT(_group != nullptr);
}
StreamableResource::~StreamableResource()
{
StopStreaming();
}
void StreamableResource::StartStreaming(bool isDynamic)
{
_isDynamic = isDynamic;
if (_isStreaming == false)
{
Streaming::Resources.Add(this);
_isStreaming = true;
}
}
void StreamableResource::StopStreaming()
{
if (_isStreaming == true)
{
Streaming::Resources.Remove(this);
Streaming = StreamingCache();
_isStreaming = false;
}
}

View File

@@ -1,103 +0,0 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Platform/CriticalSection.h"
class StreamableResource;
/// <summary>
/// Container for collection of Streamable Resources.
/// </summary>
class StreamableResourcesCollection
{
private:
CriticalSection _locker;
Array<StreamableResource*> _resources;
public:
/// <summary>
/// Initializes a new instance of the <see cref="StreamableResourcesCollection"/> class.
/// </summary>
StreamableResourcesCollection()
: _resources(4096)
{
}
public:
/// <summary>
/// Event called on new resource added to the collection.
/// </summary>
Delegate<StreamableResource*> Added;
/// <summary>
/// Event called on new resource added from the collection.
/// </summary>
Delegate<StreamableResource*> Removed;
public:
/// <summary>
/// Gets the amount of registered resources.
/// </summary>
/// <returns>The resources count.</returns>
int32 ResourcesCount() const
{
_locker.Lock();
const int32 result = _resources.Count();
_locker.Unlock();
return result;
}
/// <summary>
/// Gets the resource at the given index.
/// </summary>
/// <param name="index">The index.</param>
/// <returns>The resource at the given index.</returns>
StreamableResource* operator[](int32 index) const
{
_locker.Lock();
StreamableResource* result = _resources.At(index);
_locker.Unlock();
return result;
}
public:
/// <summary>
/// Adds the resource to the collection.
/// </summary>
/// <param name="resource">The resource to add.</param>
void Add(StreamableResource* resource)
{
ASSERT(resource);
_locker.Lock();
ASSERT(_resources.Contains(resource) == false);
_resources.Add(resource);
_locker.Unlock();
Added(resource);
}
/// <summary>
/// Removes resource from the collection.
/// </summary>
/// <param name="resource">The resource to remove.</param>
void Remove(StreamableResource* resource)
{
ASSERT(resource);
_locker.Lock();
ASSERT(_resources.Contains(resource) == true);
_resources.Remove(resource);
_locker.Unlock();
Removed(resource);
}
};

View File

@@ -14,8 +14,9 @@
namespace StreamingManagerImpl
{
DateTime LastUpdateTime(0);
CriticalSection UpdateLocker;
int32 LastUpdateResourcesIndex = 0;
CriticalSection ResourcesLock;
Array<StreamableResource*> Resources;
}
using namespace StreamingManagerImpl;
@@ -33,7 +34,6 @@ public:
StreamingManagerService StreamingManagerServiceInstance;
StreamableResourcesCollection Streaming::Resources;
Array<TextureGroup, InlinedAllocation<32>> Streaming::TextureGroups;
void StreamingSettings::Apply()
@@ -46,6 +46,44 @@ void StreamingSettings::Deserialize(DeserializeStream& stream, ISerializeModifie
DESERIALIZE(TextureGroups);
}
StreamableResource::StreamableResource(StreamingGroup* group)
: _group(group)
, _isDynamic(true)
, _isStreaming(false)
, _streamingQuality(1.0f)
{
ASSERT(_group != nullptr);
}
StreamableResource::~StreamableResource()
{
StopStreaming();
}
void StreamableResource::StartStreaming(bool isDynamic)
{
_isDynamic = isDynamic;
if (!_isStreaming)
{
_isStreaming = true;
ResourcesLock.Lock();
Resources.Add(this);
ResourcesLock.Unlock();
}
}
void StreamableResource::StopStreaming()
{
if (_isStreaming)
{
ResourcesLock.Lock();
Resources.Remove(this);
ResourcesLock.Unlock();
Streaming = StreamingCache();
_isStreaming = false;
}
}
void UpdateResource(StreamableResource* resource, DateTime now)
{
ASSERT(resource && resource->CanBeUpdated());
@@ -143,7 +181,8 @@ void StreamingManagerService::Update()
// Check if skip update
auto now = DateTime::NowUTC();
auto delta = now - LastUpdateTime;
int32 resourcesCount = Streaming::Resources.ResourcesCount();
ScopeLock lock(ResourcesLock);
const int32 resourcesCount = Resources.Count();
if (resourcesCount == 0 || delta < ManagerUpdatesInterval || GPUDevice::Instance->GetState() != GPUDevice::DeviceState::Ready)
return;
LastUpdateTime = now;
@@ -151,7 +190,6 @@ void StreamingManagerService::Update()
PROFILE_CPU();
// Start update
ScopeLock lock(UpdateLocker);
int32 resourcesUpdates = Math::Min(MaxResourcesPerUpdate, resourcesCount);
// Update high priority queue and then rest of the resources
@@ -165,7 +203,7 @@ void StreamingManagerService::Update()
LastUpdateResourcesIndex = 0;
// Peek resource
const auto resource = Streaming::Resources[LastUpdateResourcesIndex];
const auto resource = Resources[LastUpdateResourcesIndex];
// Try to update it
if (now - resource->Streaming.LastUpdate >= ResourceUpdatesInterval && resource->CanBeUpdated())
@@ -177,3 +215,12 @@ void StreamingManagerService::Update()
// TODO: add StreamingManager stats, update time per frame, updates per frame, etc.
}
void Streaming::RequestStreamingUpdate()
{
PROFILE_CPU();
ResourcesLock.Lock();
for (auto e : Resources)
e->RequestStreamingUpdate();
ResourcesLock.Unlock();
}

View File

@@ -2,9 +2,9 @@
#pragma once
#include "Engine/Core/Collections/Array.h"
#include "Engine/Scripting/ScriptingType.h"
#include "TextureGroup.h"
#include "StreamableResourcesCollection.h"
/// <summary>
/// The content streaming service.
@@ -13,13 +13,13 @@ API_CLASS(Static) class FLAXENGINE_API Streaming
{
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Streaming);
/// <summary>
/// List with all resources
/// </summary>
static StreamableResourcesCollection Resources;
/// <summary>
/// Textures streaming configuration (per-group).
/// </summary>
API_FIELD() static Array<TextureGroup, InlinedAllocation<32>> TextureGroups;
/// <summary>
/// Requests the streaming update for all the loaded resources. Use it to refresh content streaming after changing configuration.
/// </summary>
API_FUNCTION() static void RequestStreamingUpdate();
};