Add support for cooking raw files referenced by assets
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@@ -285,24 +285,22 @@ public:
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/// <summary>
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/// The total assets amount in the build.
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/// </summary>
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int32 TotalAssets;
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int32 TotalAssets = 0;
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/// <summary>
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/// The cooked assets (TotalAssets - CookedAssets is amount of reused cached assets).
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/// </summary>
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int32 CookedAssets;
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int32 CookedAssets = 0;
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/// <summary>
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/// The final output content size in MB.
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/// The final output content size (in bytes).
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/// </summary>
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int32 ContentSizeMB;
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uint64 ContentSize = 0;
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/// <summary>
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/// The asset type stats. Key is the asset typename, value is the stats container.
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/// </summary>
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Dictionary<String, AssetTypeStatistics> AssetStats;
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Statistics();
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};
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/// <summary>
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@@ -328,6 +326,11 @@ public:
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/// </summary>
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HashSet<Guid> Assets;
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/// <summary>
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/// The final files collection to include in build (valid only after CollectAssetsStep).
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/// </summary>
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HashSet<String> Files;
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struct BinaryModuleInfo
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{
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String Name;
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