Merge branch 'open-build-location' of https://github.com/Tryibion/FlaxEngine into Tryibion-open-build-location
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@@ -328,6 +328,19 @@ namespace FlaxEditor.Windows
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group.Object(new ReadOnlyValueContainer(platformObj));
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layout.Space(2);
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var openOutputButton = layout.Button("Open output folder").Button;
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openOutputButton.TooltipText = "Opens the defined out folder if the path exists.";
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openOutputButton.Clicked += () =>
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{
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string output = StringUtils.ConvertRelativePathToAbsolute(Globals.ProjectFolder, StringUtils.NormalizePath(proxy.PerPlatformOptions[_platform].Output));
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if (Directory.Exists(output))
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FlaxEngine.FileSystem.ShowFileExplorer(output);
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else
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FlaxEditor.Editor.LogWarning($"Can not open path: {output} because it does not exist.");
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};
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layout.Space(2);
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_buildButton = layout.Button("Build").Button;
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_buildButton.Clicked += OnBuildClicked;
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}
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