diff --git a/Source/Editor/SceneGraph/Actors/DirectionalLightNode.cs b/Source/Editor/SceneGraph/Actors/DirectionalLightNode.cs index 1af3812f7..5363d1f55 100644 --- a/Source/Editor/SceneGraph/Actors/DirectionalLightNode.cs +++ b/Source/Editor/SceneGraph/Actors/DirectionalLightNode.cs @@ -2,17 +2,6 @@ using FlaxEngine; -namespace FlaxEngine -{ - public partial class DirectionalLight - { - bool ShowCascade1 => CascadeCount >= 1 && PartitionMode == PartitionMode.Manual; - bool ShowCascade2 => CascadeCount >= 2 && PartitionMode == PartitionMode.Manual; - bool ShowCascade3 => CascadeCount >= 3 && PartitionMode == PartitionMode.Manual; - bool ShowCascade4 => CascadeCount >= 4 && PartitionMode == PartitionMode.Manual; - } -} - namespace FlaxEditor.SceneGraph.Actors { /// diff --git a/Source/Engine/Level/DirectionalLight.cs b/Source/Engine/Level/DirectionalLight.cs new file mode 100644 index 000000000..201d35dc1 --- /dev/null +++ b/Source/Engine/Level/DirectionalLight.cs @@ -0,0 +1,10 @@ +namespace FlaxEngine +{ + public partial class DirectionalLight + { + bool ShowCascade1 => CascadeCount >= 1 && PartitionMode == PartitionMode.Manual; + bool ShowCascade2 => CascadeCount >= 2 && PartitionMode == PartitionMode.Manual; + bool ShowCascade3 => CascadeCount >= 3 && PartitionMode == PartitionMode.Manual; + bool ShowCascade4 => CascadeCount >= 4 && PartitionMode == PartitionMode.Manual; + } +}