Add packaging game files and bundling them into final Web app
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@@ -138,6 +138,7 @@ Array<byte> AndroidPlatformTools::SaveCache(CookingData& data, IBuildCache* cach
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result.Add((const byte*)&platformCache, sizeof(platformCache));
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return result;
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}
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void AndroidPlatformTools::OnBuildStarted(CookingData& data)
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{
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// Adjust the cooking output folder to be located inside the Gradle assets directory
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@@ -411,7 +412,6 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
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return true;
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}
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LOG(Info, "Output Android APK application package: {0} (size: {1} MB)", outputApk, FileSystem::GetFileSize(outputApk) / 1024 / 1024);
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return false;
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}
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