Add packaging game files and bundling them into final Web app

This commit is contained in:
Wojtek Figat
2026-02-16 17:41:43 +01:00
parent 43dca143fa
commit 489c4a3661
6 changed files with 109 additions and 5 deletions

View File

@@ -244,11 +244,11 @@ bool FileSystemBase::CopyDirectory(const String& dst, const String& src, bool wi
return !FileSystem::DirectoryExists(*src) || FileSystemBase::DirectoryCopyHelper(dst, src, withSubDirectories);
}
uint64 FileSystemBase::GetDirectorySize(const StringView& path)
uint64 FileSystemBase::GetDirectorySize(const StringView& path, const Char* searchPattern, DirectorySearchOption option)
{
uint64 result = 0;
Array<String> files;
FileSystem::DirectoryGetFiles(files, path);
FileSystem::DirectoryGetFiles(files, path, searchPattern, option);
for (const String& file : files)
result += FileSystem::GetFileSize(file);
return result;

View File

@@ -98,8 +98,10 @@ class FLAXENGINE_API FileSystemBase
/// Gets the size of the directory (in bytes) defined by size of all files contained by it.
/// </summary>
/// <param name="path">Directory path.</param>
/// <param name="searchPattern">Custom search pattern to use during that operation Use asterisk character (*) for name-based filtering (eg. `*.txt` to find all files with `.txt` extension).</param>
/// <param name="option">Additional search options that define rules.</param>
/// <returns>Amount of bytes in directory, or 0 if failed.</returns>
static uint64 GetDirectorySize(const StringView& path);
static uint64 GetDirectorySize(const StringView& path, const Char* searchPattern = TEXT("*"), DirectorySearchOption option = DirectorySearchOption::AllDirectories);
public:
/// <summary>