Add PS5 platform defines and types
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@@ -514,6 +514,14 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
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COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE);
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break;
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}
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#endif
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#if PLATFORM_TOOLS_PS5
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case BuildPlatform::PS5:
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{
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const char* platformDefineName = "PLATFORM_PS5";
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COMPILE_PROFILE(PS5, SHADER_FILE_CHUNK_INTERNAL_GENERIC_CACHE);
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break;
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}
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#endif
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default:
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{
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