Add PS5 platform defines and types

This commit is contained in:
Wojtek Figat
2021-10-08 16:24:59 +02:00
parent aef024f572
commit 48a867ef16
56 changed files with 216 additions and 46 deletions

View File

@@ -44,6 +44,9 @@ public class Engine : EngineModule
case TargetPlatform.PS4:
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Engine"));
break;
case TargetPlatform.PS5:
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS5", "Engine", "Engine"));
break;
case TargetPlatform.Switch:
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Engine"));
break;

View File

@@ -12,6 +12,8 @@
#include "Linux/LinuxGame.h"
#elif PLATFORM_PS4
#include "Platforms/PS4/Engine/Engine/PS4Game.h"
#elif PLATFORM_PS5
#include "Platforms/PS5/Engine/Engine/PS5Game.h"
#elif PLATFORM_XBOX_ONE
#include "Platforms/XboxOne/Engine/Engine/XboxOneGame.h"
#elif PLATFORM_XBOX_SCARLETT