Add PS5 platform defines and types
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@@ -11,7 +11,7 @@
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#include "Engine/Graphics/Materials/MaterialShader.h"
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#include "Engine/Particles/Graph/GPU/ParticleEmitterGraph.GPU.h"
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const Char* ShaderProfileCacheDirNames[8] =
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const Char* ShaderProfileCacheDirNames[] =
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{
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// @formatter:off
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TEXT("EARTH_IS_NOT_FLAT_XD"), // Unknown
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@@ -22,6 +22,7 @@ const Char* ShaderProfileCacheDirNames[8] =
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TEXT("VK_SM5"), // Vulkan_SM5
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TEXT("PS4"), // PS4
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TEXT("DX_SM6"), // DirectX_SM6
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TEXT("PS5"), // PS5
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// @formatter:on
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};
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