Add PS5 platform defines and types
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@@ -587,6 +587,8 @@ const Char* ToString(PlatformType type)
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return TEXT("Android");
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case PlatformType::Switch:
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return TEXT("Switch");
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case PlatformType::PS5:
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return TEXT("PlayStation 5");
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default:
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return TEXT("");
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}
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@@ -4,22 +4,10 @@
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#if PLATFORM_WINDOWS
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#include "Windows/WindowsClipboard.h"
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#elif PLATFORM_UWP
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#include "Base/ClipboardBase.h"
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#elif PLATFORM_LINUX
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#include "Linux/LinuxClipboard.h"
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#elif PLATFORM_PS4
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#include "Base/ClipboardBase.h"
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#elif PLATFORM_XBOX_ONE
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#include "Base/ClipboardBase.h"
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#elif PLATFORM_XBOX_SCARLETT
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#include "Base/ClipboardBase.h"
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#elif PLATFORM_ANDROID
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#include "Base/ClipboardBase.h"
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#elif PLATFORM_SWITCH
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#include "Base/ClipboardBase.h"
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#else
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#error Missing Clipboard implementation!
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#include "Base/ClipboardBase.h"
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#endif
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#include "Types.h"
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@@ -10,6 +10,8 @@
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#include "Unix/UnixCriticalSection.h"
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#elif PLATFORM_PS4
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#include "Unix/UnixCriticalSection.h"
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#elif PLATFORM_PS5
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#include "Unix/UnixCriticalSection.h"
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#elif PLATFORM_XBOX_ONE
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#include "Win32/Win32CriticalSection.h"
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#elif PLATFORM_XBOX_SCARLETT
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@@ -48,6 +48,11 @@ API_ENUM() enum class PlatformType
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/// Running on Switch.
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/// </summary>
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Switch = 8,
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/// <summary>
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/// Running on PlayStation 5.
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/// </summary>
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PS5 = 9,
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};
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/// <summary>
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@@ -103,6 +108,9 @@ API_ENUM() enum class ArchitectureType
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#if !defined(PLATFORM_PS4)
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#define PLATFORM_PS4 0
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#endif
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#if !defined(PLATFORM_PS5)
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#define PLATFORM_PS5 0
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#endif
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#if !defined(PLATFORM_XBOX_SCARLETT)
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#define PLATFORM_XBOX_SCARLETT 0
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#endif
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@@ -130,6 +138,8 @@ API_ENUM() enum class ArchitectureType
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#include "Linux/LinuxDefines.h"
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#elif PLATFORM_PS4
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#include "Platforms/PS4/Engine/Platform/PS4Defines.h"
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#elif PLATFORM_PS5
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#include "Platforms/PS5/Engine/Platform/PS5Defines.h"
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#elif PLATFORM_XBOX_ONE
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#include "Platforms/XboxOne/Engine/Platform/XboxOneDefines.h"
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#elif PLATFORM_XBOX_SCARLETT
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@@ -178,7 +188,7 @@ API_ENUM() enum class ArchitectureType
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// Platform family defines
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#define PLATFORM_WINDOWS_FAMILY (PLATFORM_WINDOWS || PLATFORM_UWP || PLATFORM_XBOX_ONE || PLATFORM_XBOX_SCARLETT)
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#define PLATFORM_MICROSOFT_FAMILY (PLATFORM_WINDOWS_FAMILY)
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#define PLATFORM_UNIX_FAMILY (PLATFORM_LINUX || PLATFORM_ANDROID || PLATFORM_PS4)
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#define PLATFORM_UNIX_FAMILY (PLATFORM_LINUX || PLATFORM_ANDROID || PLATFORM_PS4 || PLATFORM_PS5)
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#define PLATFORM_APPLE_FAMILY (PLATFORM_IOS || PLATFORM_OSX)
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// SIMD defines
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@@ -10,6 +10,8 @@
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#include "Unix/UnixFile.h"
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#elif PLATFORM_PS4
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#include "Unix/UnixFile.h"
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#elif PLATFORM_PS5
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#include "Unix/UnixFile.h"
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#elif PLATFORM_XBOX_ONE
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#include "Win32/Win32File.h"
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#elif PLATFORM_XBOX_SCARLETT
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@@ -10,6 +10,8 @@
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#include "Linux/LinuxFileSystem.h"
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#elif PLATFORM_PS4
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#include "Platforms/PS4/Engine/Platform/PS4FileSystem.h"
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#elif PLATFORM_PS5
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#include "Platforms/PS5/Engine/Platform/PS5FileSystem.h"
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#elif PLATFORM_XBOX_ONE
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#include "Platforms/XboxOne/Engine/Platform/XboxOneFileSystem.h"
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#elif PLATFORM_XBOX_SCARLETT
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@@ -4,20 +4,10 @@
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#if PLATFORM_WINDOWS
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#include "Windows/WindowsFileSystemWatcher.h"
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#elif PLATFORM_UWP
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#include "Base/FileSystemWatcherBase.h"
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#elif PLATFORM_LINUX
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#include "Linux/LinuxFileSystemWatcher.h"
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#elif PLATFORM_PS4
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#include "Base/FileSystemWatcherBase.h"
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#elif PLATFORM_XBOX_SCARLETT
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#include "Base/FileSystemWatcherBase.h"
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#elif PLATFORM_ANDROID
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#include "Base/FileSystemWatcherBase.h"
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#elif PLATFORM_SWITCH
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#include "Base/FileSystemWatcherBase.h"
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#else
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#error Missing File System Watcher implementation!
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#include "Base/FileSystemWatcherBase.h"
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#endif
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#include "Types.h"
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@@ -10,6 +10,8 @@
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#include "Unix/UnixNetwork.h"
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#elif PLATFORM_PS4
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#include "Platforms/PS4/Engine/Platform/PS4Network.h"
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#elif PLATFORM_PS5
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#include "Platforms/PS5/Engine/Platform/PS5Network.h"
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#elif PLATFORM_XBOX_ONE
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#include "Win32/Win32Network.h"
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#elif PLATFORM_XBOX_SCARLETT
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@@ -56,6 +56,10 @@ public class Platform : EngineModule
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options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Platform"));
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break;
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case TargetPlatform.PS5:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS5", "Engine", "Platform"));
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break;
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case TargetPlatform.XboxOne:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Win32"));
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options.SourcePaths.Add(Path.Combine(FolderPath, "GDK"));
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@@ -86,6 +90,7 @@ public class Platform : EngineModule
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxOne", "Engine", "Platform", "XboxOnePlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxScarlett", "Engine", "Platform", "XboxScarlettPlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Platform", "PS4PlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS5", "Engine", "Platform", "PS5PlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Platform", "SwitchPlatformSettings.h"));
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}
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}
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@@ -16,6 +16,8 @@
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#include "Linux/LinuxPlatform.h"
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#elif PLATFORM_PS4
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#include "Platforms/PS4/Engine/Platform/PS4Platform.h"
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#elif PLATFORM_PS5
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#include "Platforms/PS5/Engine/Platform/PS5Platform.h"
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#elif PLATFORM_XBOX_ONE
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#include "Platforms/XboxOne/Engine/Platform/XboxOnePlatform.h"
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#elif PLATFORM_XBOX_SCARLETT
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@@ -10,6 +10,8 @@
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#include "Linux/LinuxThread.h"
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#elif PLATFORM_PS4
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#include "Platforms/PS4/Engine/Platform/PS4Thread.h"
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#elif PLATFORM_PS5
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#include "Platforms/PS5/Engine/Platform/PS5Thread.h"
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#elif PLATFORM_XBOX_ONE
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#include "Win32/Win32Thread.h"
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#elif PLATFORM_XBOX_SCARLETT
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@@ -93,6 +93,30 @@ class PS4Window;
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typedef PS4Window Window;
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class PS4Network;
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typedef PS4Network Network;
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#elif PLATFORM_PS5
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class ClipboardBase;
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typedef ClipboardBase Clipboard;
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class UnixCriticalSection;
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typedef UnixCriticalSection CriticalSection;
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class UnixConditionVariable;
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typedef UnixConditionVariable ConditionVariable;
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class PS5FileSystem;
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typedef PS5FileSystem FileSystem;
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class FileSystemWatcherBase;
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typedef FileSystemWatcherBase FileSystemWatcher;
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class UnixFile;
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typedef UnixFile File;
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class PS5Platform;
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typedef PS5Platform Platform;
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class PS5Thread;
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typedef PS5Thread Thread;
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class PS5Window;
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typedef PS5Window Window;
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class PS5Network;
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typedef PS5Network Network;
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#elif PLATFORM_XBOX_ONE
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class ClipboardBase;
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@@ -1,6 +1,6 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#if PLATFORM_UNIX && !PLATFORM_PS4
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#if PLATFORM_UNIX && !PLATFORM_PS4 && !PLATFORM_PS5
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#include "UnixNetwork.h"
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#include "Engine/Core/Log.h"
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