Add PS5 platform defines and types
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@@ -56,6 +56,10 @@ public class Platform : EngineModule
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options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Platform"));
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break;
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case TargetPlatform.PS5:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Unix"));
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options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS5", "Engine", "Platform"));
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break;
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case TargetPlatform.XboxOne:
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options.SourcePaths.Add(Path.Combine(FolderPath, "Win32"));
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options.SourcePaths.Add(Path.Combine(FolderPath, "GDK"));
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@@ -86,6 +90,7 @@ public class Platform : EngineModule
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxOne", "Engine", "Platform", "XboxOnePlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxScarlett", "Engine", "Platform", "XboxScarlettPlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Platform", "PS4PlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS5", "Engine", "Platform", "PS5PlatformSettings.h"));
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AddSourceFileIfExists(options, Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Platform", "SwitchPlatformSettings.h"));
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}
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}
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