Add PS5 platform defines and types
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Source/ThirdParty/mono-2.0/mono.Build.cs
vendored
1
Source/ThirdParty/mono-2.0/mono.Build.cs
vendored
@@ -76,6 +76,7 @@ public class mono : DepsModule
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options.Libraries.Add(Path.Combine(depsRoot, "libmonosgen-2.0.so"));
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break;
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case TargetPlatform.PS4:
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case TargetPlatform.PS5:
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options.OutputFiles.Add(Path.Combine(depsRoot, "libmono.a"));
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options.OutputFiles.Add(Path.Combine(depsRoot, "libmonoruntime.a"));
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options.OutputFiles.Add(Path.Combine(depsRoot, "libmonoutils.a"));
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