Add PS5 platform defines and types
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@@ -182,6 +182,7 @@ namespace Flax.Build.Platforms
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default: throw new InvalidArchitectureException(architecture);
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}
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case TargetPlatform.PS4: return (string)Utilities.GetStaticValue("Flax.Build.Platforms.PS4Toolchain", "ToolchainName");
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case TargetPlatform.PS5: return (string)Utilities.GetStaticValue("Flax.Build.Platforms.PS5Toolchain", "ToolchainName");
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case TargetPlatform.Android:
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switch (architecture)
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{
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@@ -58,6 +58,7 @@ namespace Flax.Build.Platforms
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case TargetPlatform.Windows: return GetSDKs().Count != 0;
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case TargetPlatform.UWP: return GetSDKs().FirstOrDefault(x => x.Key != WindowsPlatformSDK.v8_1).Value != null;
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case TargetPlatform.PS4: return Sdk.HasValid("PS4Sdk");
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case TargetPlatform.PS5: return Sdk.HasValid("PS5Sdk");
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case TargetPlatform.XboxOne:
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case TargetPlatform.XboxScarlett: return GetSDKs().ContainsKey(WindowsPlatformSDK.v10_0_19041_0) && Sdk.HasValid("GDK");
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case TargetPlatform.Android: return AndroidSdk.Instance.IsValid && AndroidNdk.Instance.IsValid;
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