Fix potential issue with SR/RT slots
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@@ -527,5 +527,8 @@ bool DynamicDiffuseGlobalIlluminationPass::Render(RenderContext& renderContext,
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}
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}
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#endif
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#endif
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context->ResetRenderTarget();
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context->ResetSR();
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return false;
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return false;
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}
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}
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