diff --git a/Source/Engine/Networking/NetworkReplicator.cpp b/Source/Engine/Networking/NetworkReplicator.cpp index 6369ff1ed..c4e67afa1 100644 --- a/Source/Engine/Networking/NetworkReplicator.cpp +++ b/Source/Engine/Networking/NetworkReplicator.cpp @@ -24,7 +24,7 @@ // Enables verbose logging for Network Replicator actions (dev-only) #define NETWORK_REPLICATOR_DEBUG_LOG 1 -PACK_STRUCT(struct NetworkMessageReplicatedObject +PACK_STRUCT(struct NetworkMessageObjectReplicate { NetworkMessageIDs ID = NetworkMessageIDs::ObjectReplicate; uint32 OwnerFrame; @@ -34,7 +34,7 @@ PACK_STRUCT(struct NetworkMessageReplicatedObject uint16 DataSize; }); -PACK_STRUCT(struct NetworkMessageSpawnObject +PACK_STRUCT(struct NetworkMessageObjectSpawn { NetworkMessageIDs ID = NetworkMessageIDs::ObjectSpawn; Guid ObjectId; @@ -43,9 +43,9 @@ PACK_STRUCT(struct NetworkMessageSpawnObject char ObjectTypeName[128]; // TODO: introduce networked-name to synchronize unique names as ushort (less data over network) }); -PACK_STRUCT(struct NetworkMessageDespawnObject +PACK_STRUCT(struct NetworkMessageObjectDespawn { - NetworkMessageIDs ID = NetworkMessageIDs::ObjectSpawn; + NetworkMessageIDs ID = NetworkMessageIDs::ObjectDespawn; Guid ObjectId; }); @@ -388,7 +388,7 @@ void NetworkInternal::NetworkReplicatorUpdate() continue; // Send spawn message - NetworkMessageSpawnObject msgData; + NetworkMessageObjectSpawn msgData; msgData.ObjectId = item.ObjectId; msgData.ParentId = item.ParentId; msgData.OwnerClientId = item.OwnerClientId; @@ -424,7 +424,7 @@ void NetworkInternal::NetworkReplicatorUpdate() for (const Guid& e : DespawnQueue) { // Send despawn message - NetworkMessageDespawnObject msgData; + NetworkMessageObjectDespawn msgData; msgData.ObjectId = e; if (isClient) { @@ -456,7 +456,7 @@ void NetworkInternal::NetworkReplicatorUpdate() continue; // Skip spawning objects that we don't own // Send spawn message - NetworkMessageSpawnObject msgData; + NetworkMessageObjectSpawn msgData; msgData.ObjectId = item.ObjectId; msgData.ParentId = item.ParentId; msgData.OwnerClientId = item.OwnerClientId; @@ -522,7 +522,7 @@ void NetworkInternal::NetworkReplicatorUpdate() { const uint32 size = stream->GetPosition(); ASSERT(size <= MAX_uint16) - NetworkMessageReplicatedObject msgData; + NetworkMessageObjectReplicate msgData; msgData.OwnerFrame = NetworkManager::Frame; msgData.ObjectId = item.ObjectId; msgData.ParentId = item.ParentId; @@ -548,7 +548,7 @@ void NetworkInternal::NetworkReplicatorUpdate() void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer) { - NetworkMessageReplicatedObject msgData; + NetworkMessageObjectReplicate msgData; event.Message.ReadStructure(msgData); ScopeLock lock(ObjectsLock); NetworkReplicatedObject* e = ResolveObject(msgData.ObjectId, msgData.ParentId, msgData.ObjectTypeName); @@ -596,7 +596,7 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer) { - NetworkMessageSpawnObject msgData; + NetworkMessageObjectSpawn msgData; event.Message.ReadStructure(msgData); ScopeLock lock(ObjectsLock); NetworkReplicatedObject* e = ResolveObject(msgData.ObjectId, msgData.ParentId, msgData.ObjectTypeName); @@ -658,7 +658,7 @@ void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkCl void NetworkInternal::OnNetworkMessageObjectDespawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer) { - NetworkMessageDespawnObject msgData; + NetworkMessageObjectDespawn msgData; event.Message.ReadStructure(msgData); ScopeLock lock(ObjectsLock); NetworkReplicatedObject* e = ResolveObject(msgData.ObjectId);