Add Spline Collider
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@@ -308,10 +308,11 @@ namespace FlaxEditor.SceneGraph.Actors
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{
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base.OnContextMenu(contextMenu);
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contextMenu.AddButton("Add spline model", OnAddSplineMode);
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contextMenu.AddButton("Add spline model", OnAddSplineModel);
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contextMenu.AddButton("Add spline collider", OnAddSplineCollider);
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}
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private void OnAddSplineMode()
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private void OnAddSplineModel()
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{
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var actor = new SplineModel
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{
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@@ -321,6 +322,17 @@ namespace FlaxEditor.SceneGraph.Actors
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Editor.Instance.SceneEditing.Spawn(actor, Actor);
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}
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private void OnAddSplineCollider()
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{
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var actor = new SplineCollider
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{
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StaticFlags = Actor.StaticFlags,
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Transform = Actor.Transform,
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};
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// TODO: auto pick the collision data if already using spline model
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Editor.Instance.SceneEditing.Spawn(actor, Actor);
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}
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/// <inheritdoc />
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public override void OnDispose()
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{
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