Fixing conflicts
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@@ -173,7 +173,7 @@ CharacterController::CollisionFlags CharacterController::Move(const Vector3& dis
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filters.mFilterData = (PxFilterData*)&_filterData;
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filters.mFilterCallback = GetPhysicsScene()->GetCharacterQueryFilterCallback();
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filters.mFilterFlags = PxQueryFlag::eDYNAMIC | PxQueryFlag::eSTATIC | PxQueryFlag::ePREFILTER;
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filters.mCCTFilterCallback = Physics::GetCharacterControllerFilterCallback();
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filters.mCCTFilterCallback = GetPhysicsScene()->GetCharacterControllerFilterCallback();
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result = (CollisionFlags)(byte)_controller->move(C2P(displacement), _minMoveDistance, deltaTime, filters);
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_lastFlags = result;
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